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Dungeon warfare 2 shores
Dungeon warfare 2 shores




dungeon warfare 2 shores

Break a couple more root nodes and cross the root bridge. Turn right from the tear and head into the tunnel. Remember that these are optional, so if you’re not in the mood for this fight, you can just skip it. You’ll have to defeat one level three and one level four draugr to close it. On the other side of the gate, you’ll find a realm tear. You’ll get an Idunn apple for your trouble. Starting here with one and turning left, ring the third and sixth bells as well to unlock the chest. The first bell is the one up above you in the doorway you just came through. The twist this time is that there are no runes on the bells you have to ring so you have to either guess, or keep reading. Handle the tatzelwurm, then turn left and go through the tunnel.Īt the end of the path, there’s a Nornir chest. Throw the switch and rush across the gap and through the gate before it closes. Keep to the right and follow along until you come to a switch and a gap. Handle the draugr and tatzelwurms waiting for you. Hop back in the canoe and paddle straight back across the lake all the way to the southeast corner to find the Light Elf Sanctuary. Turn to the left and look at the statue pedestal for an Odin’s raven. Go through the door on your left and out onto the balcony.

dungeon warfare 2 shores

There’s a ruin here with three crystals in the floor that you can ignore for now - we’ll be back for them soon. Head back across to the other side of the beach. You still can’t get in, but you’ll want to know where it is later. There’s another hidden chamber at the end. When you come out, take the tunnel on your right - the one that was ahead of you when you beached. We found that an overhand (R2) throw works well here.

#Dungeon warfare 2 shores free#

This time, line up your axe throw so you hit all three root nodes and free the wooden chest. SIE Santa Monica Studio/Sony Interactive Entertainment






Dungeon warfare 2 shores